Sparking innovation and resilience. 
 

Sacred Heart’s STEAM curriculum challenges students to solve real-world problems relevant to their everyday lives. Whether in the laboratory, computer lab or classroom, students make connections across disciplines and learn how to approach and creatively solve a problem, building their resourcefulness and resilience.

Starting in Middle School and continuing through Upper School, students explore and tinker in independent projects such as “Genius Hour,” forming their own ideas and opinions and pursuing their own unique passions. Sacred Heart's STEAM program is rooted in our robust technology curriculum for grades K-12.


Current STEAM Projects

Circuitry

Lower School students use circuitry by making light up greeting cards for delivery to children at a local hospital.

Science

Lower School students learn about insects, animal classifications, and more.

Engineering

Lower School students learn early engineering skills by building with several materials.

Math and Engineering

Middle School students use their math, engineering and art skills to create working catapults.

Robotics

Middle School students program mini-robots to tell a story for their English class.

Virtual Reality

Middle School students are introduced to the latest technologies such as VR and devise creative implementations to help children with disabilities.

Neurotechnology

An Upper School student hacks an EEG headset to monitor brain waves in hopes of assisting PTSD patients with exposure therapy as part of an independent study.

Science and Web Development

Upper School students code and build websites to educate others about global issues such as Alzheimers.

Wearable Technology

An Upper School student pursues her passion for ballet by coding and creating an innovative wearable technology specifically for ballerinas.


Our Technology Curriculum

Students learn that technology is a universal language of the global community and is critical to success in every career. Our STEAM curriculum is focused on three planks taught with progressively more sophisticated content from kindergarten through grade 12.

Computational Thinking
Challenge students to think analytically and creatively to approach and solve problems in any discipline using technology.

Operational Use
Teach computer literacy on a broad range of devices; cultivate a flexible mindset that gives girls the confidence to adapt to and learn emerging technologies.

Digital Citizenship 
Educate girls to safely and appropriately use technology.